Computing and ICT

Computing and ICT

At Sawston Village College the department’s aim is for all pupils to: become robust computational thinkers who are able to solve problems and represent solutions in code; gain ICT skills which can be used across all subjects and outside of school; and become fluent, safe and responsible users of the internet and confidently stay safe online. 

Our Key Stage Three curriculum covers traditional ICT topics as well as introducing Computing concepts across the three years. Word processing, e-safety and introduction to programming in C# and an overview of binary, logic, hardware and algorithms appear in Year 7. Spreadsheet modelling, presentation skills, vector logo design and website creation support the Market Stall project 8 using Google Docs and online tools; we also create flags using Processing libraries and finish the year with a choose-your-own adventure game written in C#. Year 9 introduces HTML and CSS webpage creation, image editing in GIMP, and games design using Godot.

At Key Stage Four we offer AQA GCSE Computer Science and OCR Cambridge National Creative iMedia. 

Computer Science covers six broad areas: algorithms and programming; design and testing of programs; representing data; components of computer systems; networks including cyber security; and legal, ethical and environmental issues. The is currently a programming project which explores the coding and algorithms developed in the earlier topics, and the final assessment is two 90 minute examinations at the end of the course.

The Creative iMedia course is relatively new and has four components: a theory unit that covers pre-production documentation and practice, a digital image creation unit, a website design unit and a games development unit. The first unit is assessed by a single 75 minute examination, usually taken at the end of Year 10, the remaining units are all course-work based. It is anticipated that we will be able to offer additional units (that may substitute the web design and games development units) in 2D/3D character design, and animation.

We have a wide range of extra-curricular activities including two Digital Imaginings activities that explore GIMP and other image creation software, as well as creating images and games using code; a Sonic Pi open lunch where pupils can code music using this software or Beep Box; a Lego Mindstorms Robot competition; a GameMaker open lunch, and support for coding and coursework for pupils who take CS or iMedia at Key Stage four.

Two of the School’s four ICT suites are open to all pupils every lunchtime, and pupils take full advantage of every computer and software package: during a typical lunch, pupils can be found drawing 3D sketches, developing games, creating art, browsing the internet, completing homework, creating music, improving their logic, or discussing the latest games and technological advances.

It is hoped that we will be able to offer trips to both the Cambridge Museum of Computing and to Bletchley Park where we can explore code breaking and the role of computational thinking during the war effort.

 

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